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The Canonical List of Free Print-and-Play Games

Games starting with E


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The Canonical List of Free Print-and-Play Games -- Games Starting with E

Note: All game descriptions/summaries are taken from either the game's website or from the rules for the game, so any reference to 'I' or 'me' refers to the game designer.

Please report any errors to me at donald.seagraves@gmail.com.

Quick descriptions -- click on the game's title for more info

  • [E, the Game of Martian Chinese Checkers] - The Icehouse game of Martian Chinese Checkers -- chinese checkers with Icehouse pieces.
  • [Earth Expects] - A highly detailed set of tactical space combat rules which emphasise skill over firepower, representing battles within the solar system between ships capable of manoeuvre at sub light speed.
  • [EasyShip] - Simple naval-battle rules for 20th-century ships. Minimal record-keeping and critical-hit-centered rules bring large battles into the realm of possibility, while preserving most of each ship's details.
  • [EasyStar] - Starship design and tactical battle. Easy to learn, but dozens of options keep the game from becoming predictable. Up to 20 ships per player, multiple ship sizes and weapon types, carriers, flagship advantages, and more.
  • [Economy Class] - An air travel-themed game of strategy and luck for 2-3 players.
  • [Edgehill] - This is an easy, introductory game on the first battle of the English Civil War. Easy to understand and fast playable (less than an hour), using a chit drawing leader activation procedure that makes the game different each time you play it.
  • [Edges] - Everyone on Mars is too busy playing Icehouse , so the Brigands of the Canals are seizing the canals, and making the farmers pay them for water.
  • [Elasta] - Players try to push the Battle Line forward untill it reaches the opponent's ground line. The basic mechanism in this game was also used in the commercial game Caribbean. An entry into the About.com: 2003 Simultaneous Movement Game Design Competition.
  • [Elemental Warriors II] - A dynamic, fast-paced duel for two elementalists. Object: Run your opponent out of resources.
  • [ElfBall] - A fantasy miniatures sports simulation that is rich in tactical stimulation, but streamlined in play. It's the kind of game for those nights when you'd like to play something, but don't want to commit to a traditional fantasy sports simulation.
  • [Embargo] - A strategic game of territorial control and sharing. Move your pieces like chess rooks, trying to get to the opposite corner of the board. Uninterrupted lines between your pieces form imaginary walls that no pieces, not even your own, can cross. That’s it!
  • [Emergo] - It is for elimination games what Go is for territory games. Emergo is not a Draughts variant and trying to see it as one will hamper one's understanding.
  • [Empires] - Basically, each player owns four territories. Four territories that belong to other players. So, once someone lays down the first strike, everyone starts attacking everyone in the hopes of regaining their four territories.
  • [Epic: Warlords] - A strategy wargame of a vast scope, dealing with the rise and fall of civilizations over hundreds of years, and the terrible battles and wars between the races of Elves, Goblins, Dwarves, and Man.
  • [Epidemic] - Epidemics are striking the world! How many will you be able to complete before the outbreaks are contained? (no longer available)
  • [E.S.P.] - E.S.P. is a game for two players, playing powerful ESPers (persons gifted with mental powers).
  • [Evil Stevie's Pirate Game] - This is a game, involving elements of both roleplaying and tactical combat, in which grown men and women sit on the floor and push toy pirate ships around, going 'Arrrr!'

On to F ------->



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Last Updated: January 13th, 2008.