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The Canonical List of Free Print-and-Play Games

Games starting with A


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The Canonical List of Free Print-and-Play Games -- Games Starting with A

Note: All game descriptions/summaries are taken from either the game's website or from the rules for the game, so any reference to 'I' or 'me' refers to the game designer.

Please report any errors to me at donald.seagraves@gmail.com.

Quick descriptions -- click on the game's title for more info

  • [Aardvark] - The Aardvark game's overall objective is based on the idea that people, not cards, should be the friends of Aardvarks.
  • [Abande] - Attempt to get the highest score by entering new pieces on the board or capturing your opponent's pieces. The main tactical concept of Abande is the 'band' -- all the pieces on board must remain connected. The second game in Dieter Stein's 'Stacking Game Trilogy.'
  • [Aboyne] - Slide and jump your pieces until you reach your goal on the opposite corner in this abstract game.
  • [Abrekodibru] - A card game inspired from the traditional Cheat Game. Players are wizards trying to make up some new magic spells.
  • [Abs-Trac-Toe] - A winnable variant of Tic-Tac-Toe for two modern artists.
  • [Abstract Crosse] - An abstract version of the game Crosse -- a sort of revserse checkers played on a 10x10 board, with a special center area called the Crosse.
  • [Abyss] - Slide enemy stones out of the board in this abstract game played on a 5x5 board.
  • [Accasta] - A 2-player abstract game with a clear, consistent structure -- the game uses stacked pieces, multiple moves, and liberation of previously captured pieces (no piece is ever removed from board during play.) The firts game in Dieter Stein's 'Stacking Game Trilogy.'
  • [Accelerator] - A runaway maze game for two to four subatomic particles.
  • [Acies] - A card game simulating a battle between two armies represented by the player's decks.
  • [Acorn] - Tribes of oak harvesters line a small valley, preparing to plant their trees in the fields below. An entry into the About.com: 2003 Simultaneous Movement Game Design Competition.
  • [Activator] - An abstract game where the object is to occupy the opposing player’s home square for a full turn or reduce the opposing player to a single piece or stack.
  • [Afriboria] - Miniatures rules to simulate warfare in colonial Africa using color-coded units and taking into consideration the vast difference in quality of weapons used by imperialists and natives.
  • [Afrika] - A mancala variant with a distinctive Draughts-like feeling because of its forced winning combinations.
  • [Age of Empires] - Based on Microsoft's PC game Age of Empires. This is a tactical-level abstraction of epic empire building and conquest.
  • [Age of Heroes] - Age of Heroes puts you in charge of one of the great tribes of antiquity, in a struggle to become the great empire that dominates the ancient age.
  • [Agincourt] - A sneek peek at GMT's Men of Iron that lets you fight out the Battle of Agincourt between the French and the English.
  • [Air Traffic Controller] - A logic based game in which you must manage an airport. Each turn you can make one command to an aircraft. Each aircraft then follows this command on the tarmac.
  • [Airborne!] - The rules and OPFOR from Gators!, but in this game, instead of the USMC, the 82nd Airborne drops in for a visit.
  • [Akron] - A connection game played with marbles on a square grid, letting players stack pieces over enemy blocks.
  • [Alchemy ICE] - Noughts and crosses (aka 'Tic-Tac-Toe') with randomized 'symbols' of five different types, played with icehouse pieces.
  • [Alea] - (aka Tabula) An ancient Roman precursor to Backgammon, this game was known as Alea, meaning 'gambling', but came to be called Tabula, meaning 'board' or 'table'
  • [Alexander the Game] - A free solo card game set in the ancient world of Alexander The Great.
  • [Alexius 1113 A.D.] - A short and easy to play campaign that has its own counters, map and battle rules!
  • [Alien Abduction] - Deduction, role-playing, and uncomfortable probes for two or more aliens -- a new spin on Twenty Questions, where one player is the Abductee and the other players are Aliens.
  • [Alien City] - The players in this piecepack game are competing builders working to construct the alien city. At the same time they are choosing towers for themselves that they hope will be profitable with lots of close customers and little competition.
  • [All the King's Horses] - Stalemate your adversary with a set of shared horses.
  • [All the Ships] - A set of counters for naval battles. If you ever wanted to re-enact Jutland or Leyte Gulf, but your budget for miniatures limited you to the Monitor vs the Virginia, your ships have come in!
  • [All the Way Down] - It is the dawn of time and the cosmic turtles are gathering. Each turtle wants to be the one at the top of the tower that will eventually hold up the world.
  • [Alpha Playing Cards] - A card game system that allows you to play several word games. Vowel cards are semi-wild -- each vowel card lets you choose between two vowels.
  • [Alphabet Runner] - It’s more than just a game – it’s a battle of wits where imaginations are fired and words are the weapons of choice. The alphabet cards are available in upper and lower case Alphabet to download and print out.
  • [Alphatian Roulette] - The most violent game in the world (after chess, that is). Played with 5 six-sided dice, you attempt to massacre your opponent by inflicting ten points of damage on him.
  • [Alquerque] - The 'father' of checkers/draughts, dating back to at least ancient Egyptian times -- played on a 5x5 board, in much the same way as checkers/draughts.
  • [Alva] - Jump over enemy stone while minimuzing the number of your own pieces left on the edge of the board in this abstract games played on a 9x9 board.
  • [Alzabandiera] - A 'geographical' challenge with questions and answers, and a pizzico of strategy that always fits. Sixty flags to find out how large the world is!
  • [Anansi] - An abstract game for 2 to 4 players inspired by Tibetan sand mandalas and named after a mythic spider from African folk tales.
  • [Anaxis] - A tactical space wargame, using ship counters and hex paper. It's moderate in complexity and detail (especially when compared to some other games in the genre.)
  • [Ancients] - Ancients is a low-complexity tactical combat system, which allows players to recreate virtually any battle from the ancient (pre-gunpowder) world.
  • [Anchor] - An abstract game played on an 8x8 hexagonal board where you attempt to create 'anchors' that surround the most space on the board.
  • [Andantino] - Players take turns placing hexagonal tiles in each of two colors. A player wins by surrounding at least one of the opponent's tiles with tiles of ones own color or by making a line of five hexagons of the player's own color.
  • [Animal Hunters] - A game where players move their pieces (hunters) on a hexagonal desert. Once 4 hunters are next to a hex with an animal, that animal is captured by the player who has most hunters nearby.
  • [Annuvin] - An abstract game where the number of pieces you have remaining determine how mobile your pieces are. Captures all of your opponent's stones to win
  • [Antagon] - Players command two columns of ants against each other, trying to move to safety the eggs deposited in the nest.
  • [Anteel] - A rules-light but tactically serious space wargame, which is totally diceless. In fact, there are no randomizers of any kind, resulting in a game that is all about strategy, rather than luck.
  • [Antimatter] - An explosive card game for two players. Will your cards make you points, or will they explode in your hands?
  • [Antipod] - Antipod is a connection game with unequal goals played on the two halves of a sphere. Black wins by forming a chain of black pieces between the antipodal goals of each board half. White wins by preventing a Black win.
  • [Antshouse] - An Icehouse game. Ants running the gauntlet over a pavement while mean kids tries to splat them.
  • [Apex] - A connection game for two people that also allows captures and moved. An entry in the 2001 About.com 8x8 Game Design Competition.
  • [Apostle] - A Christian 'war' game. Build your churches, guard them against false teachings, deal with persecution, and raise up more workers to make more churches.
  • [Archers] - Invade your enemy's woods with your archers while keeping his archers out of your own woods.
  • [Archimedes] - Enter your opponent's port while staying out of range of his pieces in this 2-player abstract game.
  • [Arena] - A fight with coins in the arena.
  • [Arena (Icehouse)] - A combat game with Icehouse pyramids. By keeping track of, and selecting, the speed of your ship you will move around an imaginable arena for space combat, where the galaxy's aces settle the score!
  • [Arepo] - An abstract game based on the Latin magic square, currently only available in in Catalan and French.
  • [Aries] - Push your opponent off the board or into your own pieces with well-planned chain reactions in this 2-player abstract game.
  • [Armada] - A large fleet of small, fast ships against a smaller fleet of slower, but more powerful warships. Which side will emerge the victors in this battle of the seas?
  • [Armies at Lutzen] - This game simulates the Battle of Lutzen during the 30 Years War.
  • [Army Brats] - What could be scarier than military school? How about being one of the new kids? Luckily, you have a cunning plan. You and the other new kids are going to try to get expelled so you can go back to public school with all your friends.
  • [Army of Darkness] - The game represents the battle at Arthur's castle at the end of the movie Army of Darkness.
  • [Arrow Cubes] - Capture your opponents cube or force them to stalemate you in this 2-player abstract game.
  • [The Artifact] - Fantasy heroes band together to recover a weapon that is the only means to destroy an evil Artifact that could end up controlling the world!
  • [Ascowt] - The exciting world of racing... cows!
  • [The Assassination Game Le] - Victim -- reach all the Secure Bases and return to the Safe House. Assassins -- eliminate the Victim before he can complete his mission.
  • [Assault Gun WW2 Miniature Rules] - Free wargame rules for miniature wargaming WW2 large-scale battles. In Assault Gun, one unit is typically either an infantry regiment or a battalion, such as tanks. This means that a large, recognisable, action of WW2 can be fought in a day with a manageable number of units.
  • [Assault on Belgium] - A free one-turn mini game featuring the German conquest of Belgium in 1940.
  • [Assembly Line] - Players each control 9 workers on an assembly line. As the products roll by, players will get a chance to score at certain points in the game, based on what product they're working on at that moment. The winner of the About.com: 2003 Simultaneous Movement Game Design Competition
  • [Asteroid] - Solo Table top game based on the Arcade Classic. Although a one player game, it can be adapted for two players.
  • [Astromachia] - A starship combat simulation boardgame for two or more players, featuring fast, highly interactive play, realistic Newtonian movement, and a strong sense of three-dimensionality.
  • [Ataxx] - It may look similar to Reversi/Othello, but it turns out to be quite different. Situations are not so easily reversed; strategies are more offensive. Because you must attack, attack and again...
  • [Atomic] - A game for two that's a real blast! An abstract game with a connection element -- be the player that has the most pieces showing in your color by the end of the game.
  • [Atoms] - Split molecules into smaller atoms & stalemate your opponent in this 2-player abstract game.
  • [Attack Vector] - A game of futuristic combat between ships in space that attempts to add some realistic elements to the game, while keeping it fun to play.
  • [Attangle] - Be the first to build 3 stacks of your color which are 5 pieces high in this 2-player abstract game. The final game in Dieter Stein's 'Stacking Game Trilogy.'
  • [Attract] - Pieces attract each other in this 2-player abstract game.
  • [Attraction] - Pieces orbit each other in this 2-player abstract game.
  • [Axis of Evil - 2007] - So it begins...World War III. Who will ultimately become the great superpowers of the world? Will Europe and America prevail again or will they be consumed by the new Axis of Evil? (no longer available)
  • [Axles and Alloys] - A free miniatures game about futuristic vehicular combat. Build your car, then send it out to combat other players to see who the King of the Road really is...

On to B ------->



Copyright © 2005-2007 by Donald Seagraves, but feel free to use whatever you find here. Images © their respective owners -- see the kudos page for a list of the people and companies who generously allowed me to use their images.
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Last Updated: November 10th, 2007.