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The Games
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Pocket Rocket RacersPocket Rocket Racers
Designer: Chuck Henry The first in a series of games that can be carried in your wallet! This is a wild rocket race across your tabletop! This game is best played on any tabletop littered with objects. These objects become the obstacles on the race course. The players should begin by defining the start line, the course through the obstacles and the finish line. Each player has a card that represents his Pocket Rocket, and each Pocket Rocket has its own special ability. Each player secretly bids with his fingers between 0 and 4 -- equal to the number of moves he wants to make this turn. If he bids 0, then he intends to use his special ability. When all players have chosen, the bids are revealed. Starting with 0, work up numerically. If only one player bid that particular number, then the player may make that number of moves. If two or more players bid the same amount then neither of those players may move. When all players that could move have moved, start bidding again. The first racer to cross the finish line or the last surviving racer, wins! |