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The Games
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PocketCivPocketCiv
Designer: Scott Slomiany It should be noted here that since this is a solitaire game, the system is fairly open-ended to interpretation, and how you want to play it. For example, while in the following 'Build Your World' section, it talks about creating a single Frontier area; there's nothing that prevents you from breaking up the Frontier into two areas, which would give you two Sea areas, as if your Empire is in the middle of a peninsula. It's your world, feel free to play with it as much as you like. Looking at the scenario maps will give you an idea how varied you can make your world. However, your first play should conform fairly close to these given rules, as the rules and events on the cards pertain to these rules. So, when you go off and explore alternate rules from the one provided below, knowing how the cards operate will give you some understanding of how far off you can deviate. So, if you want to create a set of islands with no Frontier, fine. But you will need to figure out some way to handle the cases of when something happens that requires a Frontier. If you are playing the bare-bones PocketCiv version, you will be using the pad of paper to draw your map, and keep track of important data. You can draw the map on half the sheet of paper, and use the other half for data tracking; or you can use a full sheet for your map, and then use the second sheet of paper in your pad for data tracking. It's all up to you! When using the basic pen-and-pencil edition, you will be marking, crossing out marks, erasing, and mutilating the paper in various ways that it will eventually become hard to keep track of some data. Do not fear! You can simply 'refresh' your Empire at any time by copying over your current data and Empire to a clean sheet of paper as is needed. Winner of The Gone Gaming 2006 Board Game Internet Awards: Best Downloadable Board Game |