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The Games
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IceTradersIceTraders
Designer: John Cooper As the commander of a fleet of starships, you must first decide if you want to play cooperatively, allying yourself with the Good side to fight Evil, or be Evil yourself, intent only on the destruction of a fellow player. Naturally, you'll keep your true motivations a secret as you begin constructing colony ships, navigating to distant star systems, trading for new technologies, and building up a stockpile of weapons. The game ends when the Good players vanquish Evil, or when an Evil player emerges victorious. Everything is done with Icehouse pieces, which represent 'systems' when played standing up, and 'ships' when played lying down. A ship's color determines its capabilities, while the direction it points indicates who controls it. IceTraders was redeveloped as the game Homeworlds. |