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Golem

Golem

Designer: Justin D. Jacobson
Publisher: About.com: 2004 Shared Pieces Game Design Competition
Type: Board
Status: Free
Available from: http://boardgames.about.com/od/sharedpieces/a/golem.htm

Equipment:

  • A totem to represent the golem (the item must have an identifiable 'front.' A wargame figurine or even a sticky note with an arrow drawn on it will do.)
  • a deck of cards
  • scrap paper and writing utensils for each player.

Each turn consists of the following phases: (1) allocation, (2) orientation, (3) movement, (4) harvesting, and (5) regeneration.

Each turn, players have 20 points they can allocate to controlling the Golem. The Golem goes about the board (formed from playing cards) and will either change direction, move, harvest, or regenerate, with control in each action going to the player who allocated the most ponts to each action. The Golem can also be hampered by Voids, which the players decide secretly to place in the playing area.

Play continues until one player reaches 30 points or the golem has ended its movement on a void district for the third time. The player with the most points is the winner. In the event of a tie, the player who last scored positive points is the winner.

The winner of the About.com: 2004 Shared Pieces Game Design Competition.


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Last Updated: February 10th, 2007.