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The Games
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GolemGolem
Designer: Justin D. Jacobson Equipment:
Each turn consists of the following phases: (1) allocation, (2) orientation, (3) movement, (4) harvesting, and (5) regeneration. Each turn, players have 20 points they can allocate to controlling the Golem. The Golem goes about the board (formed from playing cards) and will either change direction, move, harvest, or regenerate, with control in each action going to the player who allocated the most ponts to each action. The Golem can also be hampered by Voids, which the players decide secretly to place in the playing area. Play continues until one player reaches 30 points or the golem has ended its movement on a void district for the third time. The player with the most points is the winner. In the event of a tie, the player who last scored positive points is the winner. The winner of the About.com: 2004 Shared Pieces Game Design Competition. |