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The Games
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Feudal WarfareFeudal Warfare
Designer: Wes Rogers These rules are intended for use at conventions, where a fairly simple set of rules is usually needed, where there is a referee running the event, and where the scenario is a traditional 2-sided linear battle. The "Feudal" era is taken to be the 500 or so years from the end of the Dark Ages, up until the "high" Middle Ages began, in Western Europe: Roughly A.D. 750-1250. Note that the rules do NOT have super-powered longbows! The longbow as a truly decisive weapon did not come into its own until the end of the period these rules cover. The game scale is almost skirmish level: 1 figure represents 5 men. This allows the petty battles common to the period to be played out, with a few hundred men on each side, and still have an interesting number of figures. The rules are intended for the fairly small battles which made up the majority of Feudal era warfare. A typical unit might be 50-100 men (10-20 figures). Each player should command 1-4 units. A game this size should take about four hours to play, under average convention conditions (exclusive of setup/takedown), with 2-4 players per side. |