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The Games
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Dungeon CrawlDungeon Crawl
Designers: James Kyle and Paul Shope After building the dungeon, players move their characters (pawns) around the dungeon seeking treasure (crown coins). Monsterous denizens (moon coins) and deadly traps (sun coins) pose hazards which may cause damage (value-up coins in player's holdings), but defeating these challenges earns experience useful for later encounters (suit-up coins in player's holdings). Players may also attack each other in an attempt to steal treasure or equipment (arms coins). Once the final treasure has been found, the game ends, and the player with the highest total value in treasure wins. |