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DNA

DNA

Designer: Daniel Russett
Type: Icehouse
Status: Free
Available from: http://www.wunderland.com/icehouse/dna_rules.html

Equipment:

  • a chess board (or any 8x8 square grid)
  • a set of Icehouse pieces
  • enough space to keep pieces off the board in two separate locations for each player: the gene pool and the archive.

The object of DNA is to possess the greatest value of pieces at the end of the game.

A single small piece of each color is placed in one of the center four squares of the board. Some method should then be used to determine which player goes first. It will be important at the end of the game to remember the starting player.

There are three elements to a turn: placement, scoring, and mutation. Placement must happen first. The player then has the choice of mutating and then scoring, or vice-versa. After a player has placed, mutated, and scored, the turn moves to the next player.

The game ends at the end of a turn in which no player has any pieces in a gene pool. Extra turns are played if the game does not end on the fourth player's turn to equalize the total number of turns per player. The value of the pieces (small = 1, medium = 2, large = 3) is totaled for each player's archive. The player with the highest total wins.


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Last Updated: May 4th, 2007.