|
The Games
|
ConversionConversion
Designer: Daniel Solis You’ll need a chessboard and a set of uniformly colored six-sided dice. Plastic cases of 36 12mm dice are sold in most game shops. Two cases are more than enough dice for one player. At the beginning of a game, roll five dice. This collection of dice is called a “hand.” The first player, chosen at random, places one of their dice on the board, the next player places one of their dice, the next player does the same, and so on. When a player runs out of dice, on their next turn they roll a new hand. If you place a die next to one of your own, either diagonally or orthogonally, the die that was already on the board is raised by 1. No die can be promoted to a value above 6. You may also convert an opponent’s dice into your own by placing a die of higher value next to them. This also promotes the converted die by one increment. There are several victory contion options, including High Score, Most Territory, Tall Score, Wide Score, and Largest Continuous Mass. From the designer: 'Most gamers have dice. Lots of dice. Far more than they use for any one game and usually, more six-sided dice than anything else. With my odd compulsion to test the game possibilities of innocuous household objects, I thought it would be neat to create a board game where dice themselves were the game pieces. This would likely require lots of uniformly colored dice, but I figure most gamers have at least one of those plastic cases of 12mm dice. This game can be played with many players, which makes it optimal for passing time before an RPG session begins (and when there would be the most dice on hand.)' |