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The Games
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ChariotsChariots
Designer: Mark A. Biggar A game of racing chariots like in the Circus Maximus in ancient Rome. The race consists of a number of rounds each containing 3 phases. At the beginning of each round, each player secretly plots the speed that his chariots will move for each of the three phases in the round using piecepack coins. Each phase of movement is divided into 5 impulses. During each impulse a chariot either moves one square or stands still depending on its speed. A player’s null and ace coins are special and can be spent once per lap to perform a special action. A player may use these special actions to avoid crashes and may even do both special actions during a single impulse by spending both coins together. The null coin can be spent on any impulse to either move one square diagonally or ignore (for that impulse only) the turn movement restrictions and move into an inside turn square. The ace coin can be spent on any impulse to push aside another chariot and enter the square that chariot is occupying. The first chariot to finish the agreed number of laps and crosses the line wins the race. |