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16!

16!

Designer: Niek Neuwahl
Type: Abstract
Status: Free
Available from: http://www.di.fc.ul.pt/~jpn/gv/16.htm

The game is played on an empty 12x12 square board. The board is seen as a 4x4 set of 3x3 areas where players drop certain patterns. On each turn, each player picks one remaining pattern and drops it on a 3x3 empty area, with the following restrictions: 1) The pattern must match with any adjacent pattern already on board (Two patterns match if for each pair of adjacent cells, both are empty or both are occupied, and players may rotate patterns but cannot mirror them.) 2) The first pattern must be placed at one of the four central 3x3 areas.

The player that stalemates the adversary wins the game.


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Last Updated: January 16th, 2007.