Alva
Designer: Alvydas Jakeliunas
Type: Abstract
Status: Free
BGG entry:
http://www.boardgamegeek.com/game/24785
Available from:
http://www.di.fc.ul.pt/~jpn/gv/alva.htm
The game is played on a 9x9 square board. Each player begins with 34 stones off-board. On each turn, each player
must do one of the following:
- Move a stone into an orthogonally adjacent empty cell and drop a stone into an empty cell (the move is
optional, but the drop isn't).
- Jump over an (orthogonal) adjacent line of enemy stones capturing them.
- A stone cannot jump over exactly two enemy stones.
- Multiple jumping is mandatory (but there's no maximum capture rule)
- Jumping/capturing takes precedence over moving/dropping.
- If the enemy captured N stones on the last move, and the actual player also captures N stones, these last ones
are returned to the enemy.
When a player cannot move, the player with the most points wins (one positive point for each prisoner, one negative
point for each friendly stone on the board edge).