Free Abstract Games

Freely available print-and-play abstract games


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Freely available abstract games, listed alphabetically (click on the game's entry for more info)

[0-9]

  • [16!] - An abstract game where players drop 3x3 patterns matching those already on the board
  • [369] - An abstract game where you attempt to be the 1 to make more 3 and 6 in-a-rows.
  • [4D Tic-Tac-Toe] - Try to make as many 3 in-a-rows that you can!
  • [6x5] - Each player must create a pattern of 5 elements, using the same building items and same area. There's a great chance that you're helping your opponent as well while you're trying to create your own pattern.

[A]

  • [Abande] - Attempt to get the highest score by entering new pieces on the board or capturing your opponent's pieces. The main tactical concept of Abande is the 'band' -- all the pieces on board must remain connected. The second game in Dieter Stein's 'Stacking Game Trilogy.'
  • [Aboyne] - Slide and jump your pieces until you reach your goal on the opposite corner in this abstract game.
  • [Abs-Trac-Toe] - A winnable variant of Tic-Tac-Toe for two modern artists.
  • [Abstract Crosse] - An abstract version of the game Crosse -- a sort of revserse checkers played on a 10x10 board, with a special center area called the Crosse.
  • [Abyss] - Slide enemy stones out of the board in this abstract game played on a 5x5 board.
  • [Accasta] - A 2-player abstract game with a clear, consistent structure -- the game uses stacked pieces, multiple moves, and liberation of previously captured pieces (no piece is ever removed from board during play.) The firts game in Dieter Stein's 'Stacking Game Trilogy.'
  • [Akron] - A connection game played with marbles on a square grid, letting players stack pieces over enemy blocks.
  • [All the King's Horses] - Stalemate your adversary with a set of shared horses.
  • [Alquerque] - The 'father' of checkers/draughts, dating back to at least ancient Egyptian times -- played on a 5x5 board, in much the same way as checkers/draughts.
  • [Alva] - Jump over enemy stone while minimuzing the number of your own pieces left on the edge of the board in this abstract games played on a 9x9 board.
  • [Anansi] - An abstract game for 2 to 4 players inspired by Tibetan sand mandalas and named after a mythic spider from African folk tales.
  • [Anchor] - An abstract game played on an 8x8 hexagonal board where you attempt to create 'anchors' that surround the most space on the board.
  • [Andantino] - Players take turns placing hexagonal tiles in each of two colors. A player wins by surrounding at least one of the opponent's tiles with tiles of ones own color or by making a line of five hexagons of the player's own color.
  • [Annuvin] - An abstract game where the number of pieces you have remaining determine how mobile your pieces are. Captures all of your opponent's stones to win
  • [Antipod] - Antipod is a connection game with unequal goals played on the two halves of a sphere. Black wins by forming a chain of black pieces between the antipodal goals of each board half. White wins by preventing a Black win.
  • [Apex] - A connection game for two people that also allows captures and moved. An entry in the 2001 About.com 8x8 Game Design Competition.
  • [Archimedes] - Enter your opponent's port while staying out of range of his pieces in this 2-player abstract game.
  • [Aries] - Push your opponent off the board or into your own pieces with well-planned chain reactions in this 2-player abstract game.
  • [Arrow Cubes] - Capture your opponents cube or force them to stalemate you in this 2-player abstract game.
  • [Ataxx] - It may look similar to Reversi/Othello, but it turns out to be quite different. Situations are not so easily reversed; strategies are more offensive. Because you must attack, attack and again...
  • [Atomic] - A game for two that's a real blast! An abstract game with a connection element -- be the player that has the most pieces showing in your color by the end of the game.
  • [Atoms] - Split molecules into smaller atoms & stalemate your opponent in this 2-player abstract game.
  • [Attangle] - Be the first to build 3 stacks of your color which are 5 pieces high in this 2-player abstract game. The final game in Dieter Stein's 'Stacking Game Trilogy.'
  • [Attract] - Pieces attract each other in this 2-player abstract game.
  • [Attraction] - Pieces orbit each other in this 2-player abstract game.

[B]

  • [Barrier] - Jump around the board & create barriers in this 2-player abstract game.
  • [Billiards] - Knock your pieces around the board until you get all your pieces to the other side in this 2-player abstract game.
  • [Biloba] - A abstract game of custodial capture where captures can cause chain reactions.
  • [Bivouac] - Slide and capture to occupy your own home base in this 2-player abstract game.
  • [Black & White] - Move and jump to make a 4 in-a-row or stalemate the adversary in this 2-player abstract game.
  • [Blockdance] - Capture by group pivot moves in this 2-player abstract game of 'blockdancing' stones.
  • [Blox] - Blox is a strategy game played with building blocks, such as Legos or Tyco Mega Blocks. Players compete to construct a 3D chain of blocks on a base plate.
  • [Blue Nile] - Travel thru the Nile until you find a dead end for your opponent in this 2-player abstract game.
  • [Bombardment] - Bomb your path do victory in this 2-player abstract game.
  • [Bones] - Bones is a two player strategy game in which each player tries to be the first to get 5 squares of the their color in a row. Can you deal with the overlapping of pieces better then your opponent?
  • [Box Hex] - A Hex variant on a three-dimensional 'boxed' topology -- be the first to connect your two opposite segments with a continuous line of colored-in circles.
  • [Boxes] - The classic pencil and paper games where players take turns connecting dots that are horizontally or vertically adjacent, trying to complete squares.
  • [Branches & Twigs & Thorns] - An elegant little strategy game for two or four players, a chessboard, and some Icehouse pieces. Players seek to build chains of pieces of their own color and to force their opponents to branch of from opposing pieces of their opponents' colors.
  • [Breakthrough] - Winner of the 2001 About.com 8x8 Game Design Competition. Each player -- black and white -- has sixteen counters occupying two rows on opposite sides of the board (exactly as Chess is set up). You win by moving one piece to the opposite side.
  • [Bushka] - Here's the odd one out in the Draughts family - not draughts at all really, more of an adopted species. Bushka's way of capture originates in Fanorona. Bushka basically employs the idea of linear-movement and linear-capture to translate the idea of capture by contact into a draughts-like framework.
  • [Byte] - Byte is the first really high quality game engineered for Checkers sets. There's no jumping, capturing, connecting, surrounding, racing, in-a-rowing, or any of the usual, tired mechanisms. Byte is a deep game, and skill is hard earned.

[C]

  • [Calculi] - This ancient Roman game is the familiar game of 'Five in a Row,' which was played on the same boards as Latrunculi. Some historians and archeologists have referred to this game as Roman Draughts or Checkers.
  • [Cannon] - An elegant 2 player game of war, it is easier to learn than chess with the same level of replay you would expect from classic games.
  • [Cascades] - A 2-player abstract game that models/abstracts the flow of water carving out a mountainside.
  • [Cleave] - Slide your soldiers and capture enemies by custody or intervention in this 2-player abstract game.
  • [Copolymer] - A paper-and-pencil game where players take turns coloring in cells on a paper board, at least one cell per turn. When a 'connection' is formed you must color in at least one more cell while it is still your turn. Once the board fills up, the player who has claimed the majority of cells wins.
  • [Croda] - Invented by the Croation mathematics professor and Draughts master Ljuban Dedic in order to create a draughts game with a smaller margin of draws.

[D]

  • [Dameo] - A checkers-like game that uses linear (rather than diagonal) movement, with the length of moves being based on the number of pieces on the line.
  • [Defiance and Domain] - An abstract strategy game pitting the fiery Rebels against the ever present Imperium. An entry into the About.com: 2002 Unequal Forces Game Design Competition.
  • [Dicefest] - A strategic, abstract board game for two, three or four players who must manipulate their dice and get them to the other side of the board to win.
  • [Diffusion] - A unique, robust addition to the family of Mancala games. Each player owns a set of pits on his side of the board -- his 'block'. Players take turns moving stones from pit to pit. If, at the conclusion of a turn, one of the two blocks is completely vacated, the owner of that block wins.
  • [Druid] - Two sects of Druids want to build a monument on the same sacred site, however there is some conflict -- should the monument track the sun to worship the passing days or from the North to the South to worship the passing seasons?
  • [Duodecim Scripta] - An ancient Roman game whose name means 'Twelve Lines.' The object was to get all one's pieces across the board to the final square, much like modern Backgammon

[D]

  • [Elasta] - Players try to push the Battle Line forward untill it reaches the opponent's ground line. The basic mechanism in this game was also used in the commercial game Caribbean. An entry into the About.com: 2003 Simultaneous Movement Game Design Competition.
  • [Embargo] - A strategic game of territorial control and sharing. Move your pieces like chess rooks, trying to get to the opposite corner of the board. Uninterrupted lines between your pieces form imaginary walls that no pieces, not even your own, can cross. That’s it!
  • [Emergo] - It is for elimination games what Go is for territory games. Emergo is not a Draughts variant and trying to see it as one will hamper one's understanding.

[F]

  • [Felix Sex] - An ancient Roman game similar to Backgammon. The marvelous thing about this game is that the words tended to spell out clever sentences -- the name means 'Lucky Sixes'
  • [Five Sides] - Five sides is a throw back to your early days of playing games. When all you had was a pen, some paper, and time to kill during study hall.
  • [Frames] - An abstract game played by two players on a Go board with its pieces. A finalist in the About.com: 2003 Simultaneous Movement Game Design Competition.
  • [Freeze] - When is getting a king bad? When you're playing Freeze -- because your kings become sitting ducks

[G]

  • [The Gamers Constellation] - Look at the stars, and you'll win if you're the first to spot your own Gamers Constellation. It's easy, it'll always stick somewhere around the silver disk of the moon...
  • [Generatorb] - Played on a diamond-shaped board (an 8x8 board turned 45 degrees), this game challenges players to capture their opponent's Orb-Generator Core.
  • [Glak] - Players try to enclose as much territory as possible using their stones and walls present on the board by adding new stones and moving the ones already on the board.
  • [Glik] - Players try to transport all their pieces from their starting to home positions while blocking opponents.
  • [Gobbler] - One player has two pieces (Gobblers) that attempt to eat as many of the other player's 60 pieces (Littles) as possible. An entry into the About.com: 2002 Unequal Forces Game Design Competition.
  • [Gosix] - You're trying to control 4 of the 7 hexagons. The trick is: whenever you get control over an hexagon, you lose some of the pawns that made you win.
  • [Gridlock] - An abstract strategy game for 4 players, played with Icehouse pieces -- end up with the most pieces pointing in your direction, with as many pieces as possible lined up in a single column.

[H]

  • [Hex] - The classic connection game John 'Beautiful Mind' Nash invented independently, along with Piet Hein (six years earlier).
  • [Hextris] - The object of this Icehouse game is to be the first to form three connected groups of five pieces of your color.

[I]

  • [Impasse] - An abstract strategy game designed for a Checkers set. While borrowing the equipment of Checkers, and being influenced by the game of Checkers, Impasse is really not a Checkers variant. There is no jumping or capturing.

[K]

  • [King of Pearls] - Players compete to build structures -- however, the player who uses less stones each turn builds fisrt. An entry into the About.com: 2003 Simultaneous Movement Game Design Competition.

[L]

  • [Lanza] - Using cards to indicate the direction your pieces are going, capture your opponent's King, Queen, and Jack to win. An entry into the About.com: 2003 Simultaneous Movement Game Design Competition.
  • [Latrunculi] - The ancient Roman game's name means 'robber-soldiers' or 'mercenaries' and was the most popular thinking man's game in the Roman Empire.
  • [Lines of Action] - A game from Sid Sackson's A Gamut of Games -- get all your pieces into a single group that is connected if All the pieces in the group form an unbroken chain of horizontally, vertically, or diagonally adjacent pieces.
  • [Loom] - A combination of Go stone placement and Embargo wall creation mechanics. You could call it Embar-go! Ha! Thank you, thank you. I’m here all week. Enjoy the veal.

[M]

  • [Magneton] - Magnetic forces in action. This game requires careful planning and deep thought. The runner-up in the 2001 8x8 Game Design Competition.
  • [Matrix] - A simple abstract game played on a board that has a 3x3 area in the middle with the numbers 1 through 9, plus 3 blank spaces adjoining each side of the board. The object of the game is to reach all 9 numbers by creating 'matrixes'.

[N]

  • [Net Y] - A vaiant of the game Y, there are three superimposed, interdependent instances of Y which are played simultaneously.
  • [Numa] - Roman and Arabic numerals are key in this abstract game designed by the maker of Octi. An entry into the About.com: 2003 Simultaneous Movement Game Design Competition.

[P]

  • [Petteia] - This ancient Roman game is the original version of Latrunculi -- the objective is to either capture or immobilize all the enemies stones.
  • [Phwar] - An abstract game in which Each player owns four negative particles (electrons), four positive particles (positrons) and one neutral particle with zero charge (neutron).
  • [Pipelayer] - A pen and paper game played with two grids of dots that are slightly offset from one another. To win, a player must make a continuous connection from one side of the board to the other.
  • [Polarity] - Using knights, rooks, and queens, push and pull stones on the board -- make lines of three or more and collect 10 stones before your opponent does.
  • [Praxis] - A chess variant that incorporates the Zen philosophy of opposing forces defining the Way.
  • [Procession] - Using pawns to create paths, be the first to guide your queen to the other side.
  • [Pulling Strings] - The first player to 'pull' stacks with a total of at least 5 pieces onto any combination of his home intersections wins. An entry into the About.com: 2003 Simultaneous Movement Game Design Competition.

[Q]

  • [Quadrature] - If you form a rectangle with 3 of your pieces and one of your opponents pieces, your opponent's piece is converted into one of yours. If you kill enough enemy checkers to leave your opponent with two or less checkers on the board, you win. Also, if you can get three of your checkers onto the enemy 'home plate', you win.
  • [Qwijit] - Two abstract strategy games where you place stones on a grid. In the first, you are attempting to capture the Qwijit stone in the center of the grid. In the second, you want to place more stones than your opponent.

[R]

  • [Ren] - A free 2 player abstract strategic boardgame. Players alternate turns placing their stones on the board, trying to score points by forming groups (ren) of 4 or 6 stones in a row or box formation.
  • [Reviser] - A new twist on the classic game Othello/Reversi. An entry into the About.com: 2002 Unequal Forces Game Design Competition.
  • [Royal Carpet] - Designed by Don Green (designer of Octi), Royal Carpet challenges players to move two kings off the far edge of the board.

[S]

  • [Scribe] - A pen and paper game where players try to form 'glyphs' on nine 9x9 mini grids. Wherever you leave your mark will determine where you play next! Capture the most mini grids and win.
  • [A Simple Game] - A tic-tac-toe-like game played on a 4x4 board.
  • [Slings and Stones] - A strategy boardgame which can played using a chess board, with 4 pawns and 12 checkers. Pawns represent the slings, and checkers represent the stones.
  • [Speckles] - Players add poker chips of five different colors to the 8x8 surface, trying to form a line of four that begins and ends with their own color.
  • [Sprouts] - An abstract line-and-dot pen and paper game. The strategy in Sprouts lies in using your lines to divide the paper up into parts that trap dots.
  • [Symbio] - The words 'surround' and 'consume' are very important in this creation themed around biological processes.

[T]

  • [Tabula] - An ancient Roman precursor to Backgammon, this game was known as Alea, meaning 'gambling', but came to be called Tabula, meaning 'board' or 'table'
  • [Takat] - A game of stacking strategy. An entry into the About.com: 2002 Unequal Forces Game Design Competition.
  • [Tanbo] - Tanbo crudely models a system of plant roots. Roots which are growing, competing for space, and dying. To win, a player must eliminate all eight of his opponent's roots.
  • [Three Musketeers] - An abstract game where you can either stalemate yourself or make 3 musketeers-in-a-row.
  • [Tic Tac Doh!] - A game similar to Tic-Tac-Toe played with Icehouse pieces. Players attempt to get three same-sized pieces in a row on a grid that is formed as the game is being played.
  • [Triad] - Triad is an abstract board game for three players which features an interesting move mechanic; the players dictate move order as the game progresses.
  • [The Triangle Game] - A game of pure strategy in which the combatants maneuver their stones around a triangular board to their home base. A self-balancing game, the power can shift in an instant between the three players.
  • [Triangulate] - Players begin with 8 tokens each, spread around the edge of a regular chess board. Each person attempts to be the first to have 3 of their pieces grouped together on a single square of the board.
  • [Tris] - It’s a little bit Connect 4 and a little bit Tetris, and a whole lot of abstract strategy board game. Gadzooks!
  • [Tumbling Down] - Grab control of the important stacks by placing your piece on top. But don't let your opponent capture your tallest tower. An entry into the About.com: 2001 8x8 Game Design Competition.

[U]

  • [Unlur] - An abstract strategy game played on a hexagon-shaped tesselation of hexagons with eight hexagons on each side. The winner of the About.com: 2002 Unequal Forces Game Design Competition.

[Y]

  • [Y] - A classic connection game played on a 10x10 triangular hexboard.
  • [Yangsh] - Two players try to make rows of 5 markers by flipping them to their own color. When you succeed in making 5-in-a-row, you must take the row and one of your pawns off the board, making it harder for you to make the next 5-in-a-row.
  • [Yin-Yang] - Claiming territory is the goal here, as players stake out their claims on a 6x6 board. An entry into the About.com: 2004 Shared Pieces Game Design Competition.


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Last Updated: January 20th, 2008.